Research leads to new advancements in Revenge of the Titans, allowing new buildings to be unlocked. Each research has a prerequisite that must be unlocked first before moving on to the next one, some technologies have up to 7 prerequisites.
Overview[]
After each mission one unlock will be allowed, whether this is in the Technologies, Delivery, or Buildings section. There are a total of 33 Technologies, 7 Deliveries, and 33 Buildings, making a grand total of 73 available research items. There are 50 missions, so only 50 items will be researched, or roughly 2/3 of them.
Technologies[]
Basic[]
The basic resarch that opens up certain fields of technology. Chemistry research is geared towards explosives and armor. Particle Physics focuses on Electricity-based attacks, shielding and add-ons. Xenobiology focuses on raw damage and special attacks.
Image | Name | Leads To | Needed for | Description | Effect |
---|---|---|---|---|---|
Chemistry[] |
Basic blue-sky chemistry research leading to new avenues of research. | ||||
Particle Physics[] |
Basic particle physics research leading to new avenues of research. | ||||
Xenobiology[] |
Anatomical research to produce more effective weaponry against our adversaries. | +1 Damage |
Advanced[]
The Advanced research topics are stepping stones for potent buildings or applied research.
Image | Name | Prerequisite | Leads To | Needed for | Effect |
---|---|---|---|---|---|
Explosives[] |
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Exotic Textiles[] |
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Ballistics[] |
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Explosive Shells[] |
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Advanced Explosives[] |
Double explosive damage | ||||
Barometrics[] |
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Nuclear Fusion[] |
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Nanotechnology[] |
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Forcefields[] |
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Disruptor Shielding[] |
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Optics[] |
+0.5 range | ||||
Lasers[] |
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Alien Anatomy[] |
+1 armor piercing | ||||
Xenopsychology[] |
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Positron Beam Splitter[] |
None | ||||
Multibarrel Technology[] |
None | Multi-Blaster | |||
Efficiency[] |
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Automation[] |
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Robotics[] |
·Advanced Battledroids (with Phase Amplifiers) | ||||
Extraction Tuning[] |
+0.5 extraction rate
·Unrefined Crystals scavenging rate increased to 15% |
Applied[]
These Research items give a permanent boost to every building. They consequently are often very powerful, but have numerous prerequisites. Many require the Extra Coffee Delivery bonus completed.
Deliveries[]
These Research items give an immediate bonus, but has no lasting benefits. (Except for leading to other research items)
Image | Name | Prerequisite | Leads To | Needed for | Effect |
---|---|---|---|---|---|
Extra Coffee Delivery[] |
+$2500 | ||||
Stronger Coffee[] |
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Research Grant[] |
+$5000 | ||||
Reinforcements[] |
+$7500 | ||||
Extra Mines[] |
+50% Mines per level | ||||
Extra Barricades[] |
+50% Barricade per level | ||||
Special Supplies[] |
Gain one of each powerup |
Buildings[]
Refining[]
As a general rule of thumb, remember that extraction technology are never required ; you can beat the game with basic refining; without feeling money-starved.
Image | Name | Prerequisite | Required for | Description | Effect |
---|---|---|---|---|---|
Refinery[] |
None | ·Efficiency ·Reprocessor ·Collector ·Droid Factory |
Research of the extraction and refinement of valuable crystal deposits, to fund the war effort. | $10 / 3 secs | |
Reprocessor[] |
·Refinery ·Collector ·Efficiency ·Extraction Tuning |
·Extraction Calibration | +20% Income Generated. | ||
Collector[] |
·Refinery ·Efficiency |
·Extraction Tuning ·Extraction Calibration ·Reprocessor |
+1 Extraction Rate |
Turrets[]
Turrets are your main damage source in Revenge of the TItans. You will need most, if not all, of these to beat the game.
Image | Name | Prerequisite | Required for | Description | Effect |
---|---|---|---|---|---|
Blaster[] |
None | ·Multi-Blaster ·Blast Cannon ·Spreader Cannon ·Assault Cannon |
Fires Blaster Rounds. Ineffective against armoured targets. | ||
Heavy Blaster[] |
None | ·Blast Cannon ·Assault Cannon |
Efficiency increases for basic blaster technology to produce armour piercing blasters. | ||
Multi-Blaster[] |
·Blaster ·Cooling Tower ·Multibarrel Technology |
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Blast Cannon[] |
·Heavy Blaster ·Phase Amplifiers |
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Spreader Cannon[] |
·Blaster ·Positron Beam Splitter ·Alien Anatomy |
·Assault Cannon | |||
Assault Cannon[] |
·Phase Amplifiers ·Spreader Cannon |
Heavy Weapons[]
Heavy weapons are all long-ranged turrets, with powerful armaments. However, production is limited, so it's worth building your defences around them. The laser is practically mandatory to deal with flying pests on Saturn.
Image | Name | Prerequisite | Required for | Description | Effect |
---|---|---|---|---|---|
Rockets[] |
·Chemistry ·Ballistics ·Explosives ·Explosive Shells |
A long-range, high-powered rocket launcher. Massive splash damage. Can damage your own buildings | |||
Laser[] |
·Particle Physics ·Lasers ·Optics |
A long-range laser. | |||
Disruptor[] |
·Xenobiology ·Particle Physics ·Alien Anatomy ·Forcefields ·Nuclear Fusion ·Reactor |
Emit a destructive shockwave from the turret ; damage your buildings without Disruptor Shielding |
Explosives[]
Mines are good way to release the pressure when there are too many titans, or to finish off stray Titans. Mines cannot be sold and are not reclaimed after a mission.
Image | Name | Prerequisite | Required for | Description | Effect |
---|---|---|---|---|---|
Mines[] |
·Chemistry ·Explosives |
·Cluster Mines ·Blast Mine |
Explodes when medium to large titans step on them. | ||
Cluster Mines[] |
·Chemistry ·Explosives ·Mines |
·Blast Mine | Explodes when any ground titan, including small ones, steps on them. | ||
Blast Mine[] |
·Chemistry ·Advanced Explosives ·Barometrics ·Cluster Mines ·Explosives ·Mines |
Explodes after 5 second when activated ; effectively a mini orbital strike. |
Robotics[]
Tanks and droids are a good mobile force to complement your turrets. The Repair Drone is an awesome but expensive way to keep your defences in shape.
Image | Name | Prerequisite | Required for | Description | Effect |
---|---|---|---|---|---|
Droid Factory[] |
·Refinery ·Automation ·Efficiency ·Robotics |
Periodically creates small droids that chase and attack titans, can target small titans | |||
Tank Factory[] |
·Refinery ·Automation ·Efficiency ·Robotics |
Periodically creates tanks that chase and attack titans | |||
Repair Drones[] |
·Refinery ·Automation ·Efficiency ·Robotics |
Periodically creates repair drones that repair your buildings |
Misc.[]
These buildings have unconvential effects, which can radically change your strategy.
Image | Name | Prerequisite | Required for | Description | Effect |
---|---|---|---|---|---|
Capacitor | A player-controlled turret; stuns Titans being attacked; Only weapon effective against Wraiths | ||||
Decoy | Alien Psychology | Attracts and soothes titans; Acts like a second 'target' for the Titans; Only 1 per level is allowed | |||
Shield Generator | Forcefields | Give additional shields to your buildings | |||
Tangleweb | Exotic Textiles | Slows down Titans that walk over them; They are destroyed by Explosives. | |||
Scarecrow |
Xenobiology Alien Psychology |
Scares Titans away from an area. | |||
Cloaking Device |
Make your buildings invisible to Titans |
Add-ons[]
These buildings augment nearby turrets, making them much more effective at killing titans.
Image | Name | Prerequisite | Required for | Description | Effect |
---|---|---|---|---|---|
Cooling Tower[] |
·Multi-Blaster | Increase your turret fire rate. | |||
Battery[] |
·Capacitor | Increase your turret ammo capacity | |||
Reloader[] |
Increase your turret reload speed | ||||
Scanner[] |
·X-Ray Scanner | Increase the detection range of your turret | |||
Reactor[] |
·Disruptor | Increase your turret damage. |
Barricades[]
These buildings serve as a buffer between your weak buildings and the titans.
Image | Name | Prerequisite | Required for | Description | Effect |
---|---|---|---|---|---|
Concrete Barricade | Steel Barricade | ||||
Steel Barricade | Concrete Barricade | Titanium Barricade | |||
Titanium Barricade | Steel Barricade | Nanomesh Barricade | |||
Nanomesh Barricade | Titanium Barricade ; Nanotechnology | Impedes movement of Hatchlings and Wraiths. |
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